Your systems die. Your keys don’t.

You’re a maintenance robot trapped inside a failing machine. At the end of every level, one of your own systems goes offline for good: first your dash, then your double jump, then your wall cling, then your jump itself, then your ability to walk left, and finally your body disappears entirely.

But a dead system doesn’t go quiet. Press its key and it fires a weak Residual Signal: a pulse that passes through walls and flips remote relays, opening gates you could never reach.

Your body forgets. Your fingers remember.

How the signals work

  • Dash is offline? Shift still pings 6 tiles ahead.
  • Double jump gone? Pressing jump in mid-air pings straight up.
  • Can’t walk left anymore? You can still signal left. You can’t go back, but you can still reach back.
  • Some systems die silent. Wall cling and your body leave no signal at all, so those losses are real.

Features

  • 8 short levels, about 10 minutes in total
  • A permanent loss each level, with every level designed around what’s left
  • Residual Signals: dead keys become long-range switches
  • A decaying soundtrack that rebuilds when you reboot
  • Instant respawns and generous checkpoints
  • Accessibility options: Reduced effects (no flashing or glitch), High contrast, Assist mode (slower game speed, extra jump forgiveness), plus volume and scanline toggles
  • Information is never carried by color alone

Controls

ActionKeys
MoveArrow keys or A / D
JumpSpace, W or Up Arrow
DashShift, K or X
Restart from checkpointR
Pause / optionsEsc
MuteM

Stuck?

Press the keys of the systems you’ve lost. Dead keys still talk.

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