
Rush Hour
Keep a growing office tower moving through one brutal work week.
You run every elevator in the building. You don’t drive the cars; you set their rules: which floors each car serves, which floors it skips, and where it waits. Then you step in when the lobby starts to overflow.
Couriers won’t wait. Executives won’t share. Maintenance brings a cart. And every day, the tower grows a floor taller.
Listen closely: every arrival chimes a note for its floor. A well-run building sounds like a song.
How to play
Survive Monday to Friday. Happy tenants pay rent, and angry ones move out. Between days, choose new tenants and buy upgrades. The end-of-day report shows you exactly what went wrong and why.
Controls
- Drag shaft handles: set which floors a car serves
- Click a floor marker: that car skips the floor
- Right-click a floor marker: set where the car parks when idle
- Click a car: hold its doors; click again to release
- Space: pause · H: how to play · M: mute
Modes: Play Week · Daily Tower (a new building every day) · Endless
| Updated | 6 days ago |
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AVRDevStudio |
| Genre | Simulation, Puzzle, Strategy |
| Tags | 2D, elevator, Game Jam, Management, Minimalist, Roguelite, Singleplayer |
| Content | No generative AI was used |



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